IRIDIS ALPHA THEORY

Iridis Alpha is a classic of the 8-bit home computer era. An innovative, side-scrolling shoot-em-up for the Commodore 64 published by Llamasoft in 1985 that was notable then and now for its technical accomplishment.

IRIDIS ALPHA THEORY unpacks the assembly code of the game and pores over it in minute detail. There are also lots of pretty pictures.

You can download and read a sample of the book here.

If you'd like to read the full edition you can purchase it on Amazon at a very reasonable price.







A PEEK INSIDE

SOURCE & MORE

Find out more about the making of this book at its github repository.

YOU MAY ALSO LIKE

psychedelia syndrome , a book length treatment of psychedelia that goes into the game's mechanics in just about the same insane level of detail as this one.

TEMPEST vs TEMPEST , a book length treatment of Tempest and Tempest 2000 that attempts to explore and understand the code and craft of Dave Theurer's 'Tempest' (1981) and Jeff Minter's 'Tempest 2000' (1994).

URIDIUM/FRAKTION , a book length treatment of Uridium by Andrew Braybrook.

PLEASE NOTE

It's not really a theory.